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@alice@mk.nyaa.place

Post #3434592

2026-02-23 00:48 UTC

I refactored the gamepad diagram to handle gamepads separately from drawing, so now I have a second variant that displays a virtual controller instead. It also supports hover indication now. This UI is still a nightmare and I may need to go back to the drawing board again

Replies (1)

  • @alice@mk.nyaa.place 2026-02-23 01:07

    One of my main challenges here is that the UI takes a lot of space. When comparing to openemu, I see they have a lot shorter labels in a lot of places, e.g. "Up" instead of "Control Pad (↑)" Incl. in e.g. virtual boy - I didn't look for screenshots, but from the code it looks like they just have group headings in this case for each of the dpads - fair enough. IIRC I tried it for keyboard shortcuts preview at some point, I don't remember why I didn't go through with it though. If I can ensure shorter labels, I could perhaps get away with e.g. a grid instead of a list? Though it likely won't look very good

    Open ##3434591