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@alice@mk.nyaa.place

Post #3434481

2026-06-12 02:58 UTC

Attempt #1 at making SG-1000 diagram. This looks pretty bad. :/ The left/right buttons are rotated and projected onto the same surface as the top of the controller, same as shoulder buttons. IDK if I like it. Worse, the joystick is meh - ideally it would be in forced perspective like on the icon, and animate from the pivot. That would be difficult to implement, but maybe possible? IDK Another option is to simply use SJ-150, the Mark II pad. The problem is that I'll have this style of controllers anyway (Atari 2600 and 7800, in future 5200, ColecoVision, Intellivision, I mean anything from that period really), so might as well get try and get it right. And I think the original contorller is a bit more recognizable here (as much as it can be given how obscure SG-1000 is in general). (Also atari 2600 will absolutely need forced perspective here, otherwise the joystick completely falls apart) And yes, the pause button should be hold, again sth for a pass fixing control names later.

Replies (1)

  • @alice@mk.nyaa.place 2026-06-12 03:00

    Meanwhile I slightly improved AANN shader (Anti-Aliased filter) performance and made TV filter use it for upscaling instead of nearest, so it should look less janky when resizing now. libmirage CHD support is in a release now, so we now depend on it. That's good, I was worried I'd release the app before they have anything and have to revert this ^^ And a few assorted changes in UI.

    Open ##3434480