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Post #3389153

2026-05-04 09:25 UTC

@grono@mastodon.com.pl Not yet on 3D "grind", but I use Odin and SDL3 for 2D and I plan to expand my engine to 3D. Raylib is good if you have, like, super basic stuff, native OpenGL is also there, native Vulkan works perfect. I'm deep in SDL3, so I can suggest it if you want a sweet spot of "more than OpenGL limitations, but less than Vulkan bloat". And also Odin, others already mentioned it, but I find it the most fun language at the moment.

Replies (1)

  • @grono@mastodon.com.pl Odin as is has all you need for game development out of the box: aformentioned Raylib, SDL, OpenGL, math, etc. For editor I use VSCodium with Odin Language Server and Formatter. Works like a charm.

    Open ##3389154