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@Agent_Karyo@piefed.world

Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'

2026-06-15 23:34 UTC

The evolution sim that was never meant to be. Original Source: Spore: An oral history by Jay Castello / Designroom (free registration required)

Replies (12)

  • @wuffah@lemmy.world 2026-06-16 01:11

    Bullshit. EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support. The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with. I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live.

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  • But spore was awesome though

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  • I played the simple shape demo of the creature world. It was vastly superior to the crap they launched. It had an actual ecosystem, but admittedly led to you dying a lot at low tiers because you were the equivalent of a meal worm.

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  • @Murse@slrpnk.net 2026-06-16 04:22

    Spore devs say the evolution game’s previews were more ambitious than what they were actually making Not often they just casually admit to false advertising like that.

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  • @Kolanaki@pawb.social 2026-06-16 06:01

    The only fantastical promise about the game I ever remember reading was the animations were supposed to be kinesthetic based on how you made them; kinda like GTA’s Euphoria physics engine works. And as far as I had read regarding that, they were struggling with it and had to abandon it at the behest of management not giving them more time to figure it out.

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  • It’s cool, we have Thrive

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  • @Redditisbollocks@feddit.uk 2026-06-16 03:34

    We know this. We’ve known this for decades. Why is this now news? Slow news day?

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  • @daniskarma@lemmy.dbzer0.com 2026-06-16 06:49

    Spore taught me a lesson on not trusting hype. It was my first experience with a hyped disappointing game. Also I do not think it was something technical. It was just EA evilness to their marketing team though that a more child oriented game would sell better than the hardcore simulation the devs wanted to make. I still remember that E3 trailer with the willowsaur, it showed more advanced characteristics that the final product. They straight up downgraded their game.

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  • @HexagonSun@lemmy.zip 2026-06-16 07:03

    The thing that really bugged me about Spore was how lame the “evolution” was. If early developments in your creatures set certain things in motion that then played out differently that would be great and add replay value. But nothing was meaningful at all, you could completely change stuff back and forth. Very little in your evolutionary history actually mattered, at all.

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  • @TigerAce@lemmy.dbzer0.com 2026-06-16 20:24

    The game got released in 2008, why is this a modern day article as if the game was just released, while the information is what everyone who ever played the game already knows? The game is almost old enough (just 2 more months) to get it’s drivers licence and buy alcohol in my country. When I was reading this I was like: “wait… Was there a new Spore game released?” But no, it’s just about an 18 year old game 🤷 I thought the world was going to shit, but apparently there’s nothing else to write about than an 18 year old game, from a sea of thousands of game being released per year. Ok, Thanks for sharing, at least it’s not bullshit from Trump or Musk or whatever I guess.

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  • Exact same thing that happened with No Man’s Sky. That first trailer was so obviously curated out-the-wazoo, and I remember people insisting it was the last game they’d ever need to play based on it alone. And we all know what happened when that one came out.

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  • @LovableSidekick@lemmy.world 2026-06-16 22:46

    Translation: “We were just shitting you, so don’t buy our game.”

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