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Post #3300790

2026-06-04 23:22 UTC

Dude, you keep changing what you’re arguing against. It was about price parity, then it was about them using Steam keys, and now it’s content parity. First, this document has a lot of detail about them forcing price parity. I don’t know if you just skipped that, or if you’re no longer arguing about that. It’s wrong, correct? Second, I still see no evidence they’re using Steam for their sales on their platform. Third, the case we were talking about has content parity. The DLCs are available on both platforms, but they’re cheaper on uplay. That’s content parity but not price parity. Are you just trying to throw out so much garbage I forget what we’re talking about and just go along with your premise? Also, content parity isn’t good either. For example, if a studio wants to create a small bonus DLC for buying the game somewhere that gives them more money, they should be allowed to. Why should Valve be dictating what a developer can create off of their platform? That doesn’t benefit consumers. It only benefits Valve. Let’s be clear though, they are also forcing price parity. I’m not agreeing to the premise it’s only about content parity, as I discussed above.

Replies (1)

  • @lime@feddit.nu 2026-06-05 05:06

    no, i’m just easily confused. my reasoning is this: if players on steam and uplay can play together, and see the dlc other players have, and prices of that dlc vary between stores, that counts as “the same product” having a different price. potentially players could transfer dlc from uplay to steam if they require a uplay account everywhere. in that case, ubisoft are violating the terms. if that doesn’t hold, then valve are overreaching. overall it’s muddy.

    Open ##3300789