Post #3297345
2026-06-04 06:45 UTC
LOL. This isn’t a hidden feature AT ALL
Look up Remote Play together in steamworks partner.steamgames.com/doc/features/remoteplay#2
There is also literally an entire store page for it. store.steampowered.com/remoteplay_together
I honestly can’t imagine what Vibe coded b***shit you’ve written, that you haven’t even bothered to research stuff like this.
I don’t develop games (other than uni), and apparently I somehow know more about the steamworks API than a “game dev”.
When I was told this by a game dev and how it was so easy, my first reason was to look it up and confirm it. I can’t imagine what vibe coded garbage you’re pumping out though, that you haven’t even bothered to spend 5 seconds researching the API for the largest Game PC store.
I guess that confirms though, that they’re not a monopoly though, if you’ve been operating fine without touching steamworks…
Replies (2)
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@alastel@lemmy.ml 2026-06-04 06:55
What are you on to consider a feature for adding remote play to an already multiplayer game to be the only thing you need for multiplayer ? This might not be hidden at all but it’s also not what you advertised at all. Perhaps consider actual game devs might know a thing or two before thinking doing a uni project entitles you to be so consescending.
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@tja@sh.itjust.works 2026-06-04 07:01
Did you really read this? Because you already need multiplayer for this to work. You do not just"turn it into multiplayer" by adding this functionality…