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@auzy1@lemmy.world

Post #3297345

2026-06-04 06:45 UTC

LOL. This isn’t a hidden feature AT ALL Look up Remote Play together in steamworks partner.steamgames.com/doc/features/remoteplay#2 There is also literally an entire store page for it. store.steampowered.com/remoteplay_together I honestly can’t imagine what Vibe coded b***shit you’ve written, that you haven’t even bothered to research stuff like this. I don’t develop games (other than uni), and apparently I somehow know more about the steamworks API than a “game dev”. When I was told this by a game dev and how it was so easy, my first reason was to look it up and confirm it. I can’t imagine what vibe coded garbage you’re pumping out though, that you haven’t even bothered to spend 5 seconds researching the API for the largest Game PC store. I guess that confirms though, that they’re not a monopoly though, if you’ve been operating fine without touching steamworks…

Replies (2)

  • @alastel@lemmy.ml 2026-06-04 06:55

    What are you on to consider a feature for adding remote play to an already multiplayer game to be the only thing you need for multiplayer ? This might not be hidden at all but it’s also not what you advertised at all. Perhaps consider actual game devs might know a thing or two before thinking doing a uni project entitles you to be so consescending.

    Open ##3297525

  • @tja@sh.itjust.works 2026-06-04 07:01

    Did you really read this? Because you already need multiplayer for this to work. You do not just"turn it into multiplayer" by adding this functionality…

    Open ##3297606