Post #3203193
2026-06-01 04:32 UTC
Replies (4)
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@krashmo@lemmy.world 2026-06-01 05:48
I have been meaning to go back and give it another chance. I played it on launch and got to some place like 30 minutes in that they clearly wanted to be some big “ooo, ahh” moment but I just felt bored. I shut it off and never played again. I do enjoy Bethesda games though so it’s possible I would like it if I pushed through.
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@W3dd1e@lemmy.zip 2026-06-02 03:36
I liked it too. At least I didn’t hate it as much as everyone else. It’s not a perfect game but whatever I still had fun.
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@SuspiciousCatThing@pawb.social 2026-06-02 01:47
Legitimately it’s amazing. I love it.
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@immutable@lemmy.zip 2026-06-02 02:59
I put a ton of time into starfield, still consider it one of my favorites. But I put it down and have tried to pick it back up a few times and just couldn’t get into it again. One thing I thought would be a simple fix to add more interest to the game would have been to randomize the “play sets” you find on the planets. There are maybe a dozen different kinds of sites you can find on planets and I still remember the first time I wandered off the storyline and found some pirates in a base. It was fun and exciting. But the 50th time you enter the same identical base with the exact same floor plan, exact same enemy placement, etc, it gets boring. I thought it would be easy for them to make some building segments that could be mixed and matched procedurally to make new base designs. Even if the segments were kinda chunky, entire floors, you could still get a lot of different layout combinations with a handful of each. Even if you just had 3 floors in a base and 5 of each, that’s 5 X 5 X 5 = 125 different combinations. Sure you’d still know every floor, but it would make exploring the little side play sets more interesting and rewarding. I still think though that the first time I had a zero-G gunfight on the casino ship was one of the most fun gaming sessions I’ve had.