@runevision@mastodon.gamedev.place
Post #3169270
2026-05-08 16:16 UTC
Hmm, it turns out incremental garbage collection was introduced in Unity many years ago but it wasn't enabled in my project. This helps a lot reducing the size of the spikes from garbage collection. Not enough to entirely avoid dipping below 60 fps, but it's a lot less severe than the 100+ ms spikes before.
Replies (1)
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@curiousdynamics@mastodon.gamedev.place 2026-05-08 17:13
@runevision@mastodon.gamedev.place ah i'm still on the 2020 version, i see they introduced this in 2021, perhaps it's finally time to upgrade :)