@GDCPresoReviews@mastodon.gamedev.place
2026-04-23 17:13 UTC
IMO this is a clear win of Vulkan’s fence-based barrier model over D3D12’s (traditional, non-enhanced) state-based barrier model
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@GDCPresoReviews@mastodon.gamedev.place
2026-04-23 17:13 UTC
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