Post #3046571
2026-05-16 17:12 UTC
Recently, I decided to rawdog getting an openGL (and now, Vulkan) surface on Win32 without SDL and GLFW for the funsies. Made me appreciate GLFW more...
I specifically want to address the deliberate idiosyncracies Microsoft put in to make getting an openGL surface harder.
Getting a openGL 1.1 surface on Windows is pretty easy, all you have to do is use wglCreateContext() paired with wglMakeCurrent().
but OpenGL 3.3? Oh boy.
(1/n)
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