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@Hikari@ohai.social

Post #3046571

2026-05-16 17:12 UTC

Recently, I decided to rawdog getting an openGL (and now, Vulkan) surface on Win32 without SDL and GLFW for the funsies. Made me appreciate GLFW more... I specifically want to address the deliberate idiosyncracies Microsoft put in to make getting an openGL surface harder. Getting a openGL 1.1 surface on Windows is pretty easy, all you have to do is use wglCreateContext() paired with wglMakeCurrent(). but OpenGL 3.3? Oh boy. (1/n)

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