Post #3026530
2026-06-01 02:37 UTC
@slava@mathstodon.xyz @joe@f.duriansoftware.com oh nice. i have a similar story ... when i was 13 i tried to implement a raytracer in C++ following @jbikker@mastodon.gamedev.place's articles -- they're still up! https://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_1_Introduction.shtml
i remember poring over these articles and the code and i managed to compile my own version. but it was very slow. and i didn't really understand the funny vector math. i thought if i learned how to use SSE i could make it faster, but it was too difficult. & that's how i got sidetracked into learning assembly and osdev.
Replies (1)
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@slava@mathstodon.xyz 2026-06-01 14:51
@typeswitch@gamedev.lgbt @joe@f.duriansoftware.com “games are hard, let’s write an OS instead”