Post #3019579
2026-03-26 10:25 UTC
@unfa@mastodon.social I see from the GH comments that you're seeing the same behaviour even with older commits and Godot versions, which makes me suspect it's an interaction with a system library that got updated recently.
So it might be worth checking out your systems' update logs, to see what packages got updated around the time it started happening?
Replies (1)
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@unfa@mastodon.social 2026-03-26 12:08
@ambimist@toot.io That's what aim suspecting, but I don't know yet how to do that. Maybe I'll try booting from a Timeshift snapshot to test older version of the whole OS... It does seem to be unrelated to Godot and project version.