Post #3019572
2026-03-26 12:12 UTC
If I understand correctly, and I'm not 100% sure how to verify, godot will default to X11 if you don't go to project settings -> (advanced settings) -> display server and change the linuxsbd entry to wayland, it looks like at least in the project inside the git repo it's not set to wayland, or maybe that's something you have to do after "reimporting"?
it's quite possible the game was already running through XWayland when unfa was testing
Replies (1)
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@neal@social.gompa.me 2026-03-26 13:07
@timotimo@peoplemaking.games I'd rather not guess. Opening a terminal and unsetting `WAYLAND_DISPLAY` is enough to force an application to use X11.