@landelare@mastodon.gamedev.place
Post #3017684
2026-05-30 22:17 UTC
I love *NOT* to have to think about object lifetimes and crap like that when I'm writing coroutines in a good language.
Replies (2)
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@airakose@mastodon.gamedev.place 2026-05-30 23:26
@landelare@mastodon.gamedev.place Which language is that? :o
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@NohatCoder@mastodon.gamedev.place 2026-05-31 08:42
@landelare@mastodon.gamedev.place Reminds me that we really ought to have a proper fast ahead-of-time compiled garbage-collected language by now. So much of the badness of garbage-collection stems from other language features, like JIT-compilation, that makes the whole ordeal way harder than it needs to be.