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@clarko@mastodon.social

Post #2949229

2026-02-11 21:52 UTC

Addendum: there’s bad SwiftUI code, ignorant of modern API, bashing HStacks and GeometryReaders together until something works. That needs training to overcome. Then there’s failures of the framework. Like how you can attach an alert to a button, but not if it’s inside a menu. Or how you can add toolbar items to a bare window on macOS but not on iOS. Those are failures of “learn once, write everywhere” and Apple needs to be better about them. Too many caveats, too many gotchas.

Replies (1)

  • @bradellis@hachyderm.io 2026-02-12 19:24

    @clarko@mastodon.social in the land of amateurs vibe coding, I wouldn’t do custom apps for platforms at all anymore. At work, my project has this going cuz it’s a game. The amount of features per team member is so much higher. I have a designer coding the minimap, another doing build controls, another doing growth work on flows. By making coding only a little harder than Figma, it’s really modified our processes. Not having to build it twice (first in design software, then for real) it’s getting us to a nicer spot.

    Open ##2949234