@sschoener@mastodon.gamedev.place
Post #2938896
2026-04-13 12:35 UTC
More learnings from turning Mono into an optimizing compiler. This time: Why not LLVM? Was it a good idea to start with x64 peepholes? Plus some thoughts about aliasing. https://blog.s-schoener.com/2026-04-13-mono-codegen-2/
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