@sschoener@mastodon.gamedev.place
Post #2938892
2026-04-27 11:38 UTC
I have built a Windows x64 sampling profiler for native code+C# to be used by coding agents. Why? Because it is irresponsible to let computers write code but give them no tools to evaluate the performance of their code. Stop guessing, start measuring.
-> https://profiler.kerntief.net/
How does it work? Just point your agent to the profiler and let them measure and optimize. Or record a trace yourself and let the agent interpret the results for you. Works with Claude Code, Codex, pi, etc.
Replies (2)
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@sschoener@mastodon.gamedev.place 2026-04-27 11:39
The profiler also has a couple of neat features by itself like giving you estimates for how much time your code is spending on memory stalls and annotating disassembly with inlining information. Take a look and try it for free! See it in action here: https://player.mediadelivery.net/play/646390/b84647af-e9f6-4ff7-81fe-05554c9a7f47
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@bitbonk@mastodon.social 2026-04-28 05:09
@sschoener@mastodon.gamedev.place @KirillOsenkov@mastodon.social @bot@dotnet.social boost this please