Post #2930371
2026-05-21 14:17 UTC
After lots of IRL interruptions, I think I've finally got the SDF font rendering in my #McCLIM #Wayland #OpenGL backend working with shelf allocating texture atlases. In the process I ended up with a TTF one too (uses the existing glyph rendering that CLX-FB uses).
My comment at end of second video is not to throw shade on CLX backend but rather to also show scaling properties of SDFs. No shaders are used so, it's still not top-quality SDF
Replies (0)
No replies.