Post #291143
2026-01-29 19:44 UTC
I expect this post to have no value for anybody who sees it when it first appears, yet it may have unique value for somebody who finds it in the future...
For reasons I pieced together here before, I had barely played any video game since 1993's Doom, except for casual games (though I maintain basic awareness by viewing clips of many later games).
However, while still not surpassing the release year of 1993, I recently decided to change this situation by fully playing my first non-casual game in over thirty years: #Zyll, a text adventure from 1984.
I eventually beat Zyll—it was superb—and then searched online for any other folks who have their own perspectives or tips on it. But there aren't a lot out there. Just half a dozen identifiable, committed players in the world, over the decades, I think.
Furthermore, the Zyll game maps, which several players created and have shared online, are pretty bad. Vague. Incomplete. Ugly; built up from ASCII characters and crude line segments. Outright wrong in some ways, too.
So I took it upon myself to draw maybe the first-ever reliable and appealing map for Zyll. See the included image. But I'll spare you a detailed explanation or legend since you're likely unfamiliar with the game anyway. Besides, almost all of my map would be self-explanatory during play.
#PCGaming
#retrogaming
https://en.wikipedia.org/wiki/Zyll
https://mindly.social/@setsly/114769202785933645
Replies (0)
No replies.