Post #2896671
2026-04-06 15:17 UTC
Brought my anti-g racing ship in godot and I'm currently tweaking the controls and the feel of the driving. I went with an arcade approach with a rolling ball instead of raycasts because it ended up feeling better.
Replies (2)
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@ritualdust@merveilles.town 2026-04-06 19:24
It's not a futuristic racing game without a futuristic UI, I'm having so much fun designing this.
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@zuggamasta@merveilles.town 2026-04-06 15:29
@ritualdust@merveilles.town this already looks fun to play! :amiga: