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@yurisizov@mastodon.gamedev.place

Post #2895248

2026-05-11 13:20 UTC

@bryce@mastodon.brycedixon.dev @memoriesin8bit@mastodon.gamedev.place @tracefree@mastodon.gamedev.place As an extra bit: texture resources don't even need to exist on disk to work with RTL. You can give them any resource path, even a completely made-up one, and that will still work as long as the resource is loaded in memory. In GDQuest I used this in the GDTour framework to make copies of all editor icons at runtime, assign them fake paths, and then put them in RTLs used to render tour contents for the user. This should also be helpful for the task at hand.

Replies (1)

  • @yurisizov@mastodon.gamedev.place @memoriesin8bit@mastodon.gamedev.place @tracefree@mastodon.gamedev.place Excellent insights! I'll have to spend some time digesting this so I can properly use and relay that information in the future 😀

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