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@bryce@mastodon.brycedixon.dev

Post #2895245

2026-05-11 13:07 UTC

@yurisizov@mastodon.gamedev.place @memoriesin8bit@mastodon.gamedev.place @tracefree@mastodon.gamedev.place Really? I'm pretty sure I've seen this exact thing done by the G.U.I.D.E. plugin for their button prompts, but I may be mistaken

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  • @bryce@mastodon.brycedixon.dev @memoriesin8bit@mastodon.gamedev.place @tracefree@mastodon.gamedev.place Oh, I don't mean that you cannot render images on the fly. In fact, you don't even need nodes for that. But you don't have to do that for this task here. You can create a scripted texture type, extending Texture2D, and render other textures, styleboxes, text from there. And RTL supports any texture resource as an image, including your scripted ones. Of course pre-rendering would be cheaper per frame, but if that works here, then no reason to do it at runtime.

    Open ##2895246