@superfunc@mastodon.gamedev.place
Post #2892195
2026-04-27 02:02 UTC
moreover, good systems are often not huge in terms of LOC, and even when they are, that code has been layered in over decades, with a wealth of in house knowledge spread across the engineers.
adding thousands of lines per day feels like a good way to exponentially reduce the debuggability of a system, and the sanity of the remaining engineers
Replies (1)
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@deech@mastodon.social 2026-04-27 02:07
@superfunc@mastodon.gamedev.place with larger shops maybe hyper mobility in the 00's and 10's means a lot of devs never had to debug systems they make With startups this is the case for most because most don't have customers so no prod issues to debug 🫠