@Ertain@mast.linuxgamecast.com
Post #2877870
2026-05-10 07:28 UTC
@grumpygamer@mastodon.gamedev.place Good idea with a height map.
At one point, I tried using bounding boxes to figure out whether things were colliding. But I couldn't get the exact bounding box for each generated room, and so couldn't really check to see what was colliding.
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