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Post #2859954

2026-04-11 21:16 UTC

@thesolidpixel@mastodon.gamedev.place @rygorous@mastodon.gamedev.place @breakin@mastodon.gamedev.place Yeah, my main concern is the driver making different tiling decisions at runtime or after os/driver updates. I'll have to play with it some more, but I think it's worth offering it as an option if I don't run into problems. In Vulkan resource casting already provides most of the benefit, and aliasing is more complex due to device fragmentation, but I think that's the kind of complexity I can absorb if it makes a difference.

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