@rygorous@mastodon.gamedev.place
Post #2859952
2026-04-11 20:07 UTC
@thesolidpixel@mastodon.gamedev.place @breakin@mastodon.gamedev.place @castano@mastodon.gamedev.place That's exactly what he's doing though.
(And I think it might also potentially change with driver versions if there are multiple possible choices of tiling layouts and the driver makes a different decision some day.)
Replies (1)
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@thesolidpixel@mastodon.gamedev.place 2026-04-11 20:47
@rygorous@mastodon.gamedev.place @breakin@mastodon.gamedev.place @castano@mastodon.gamedev.place If you want to avoid that, for compressed textures just using linear layout might be fine. The block-based nature of the texture gives you a lot of the benefits of the morton layout. Not as good as full tiled, to be sure, but certainly a lot better than simple linear for uncompressed textures.