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Post #2859950

2026-04-11 07:31 UTC

@castano@mastodon.gamedev.place @rygorous@mastodon.gamedev.place new drivers on old devices can change things too so companies probably won’t tell you that it works today. You need to get som sort of runtime query mechanism in place so they can opt in / out. Like vulkan extension.

Replies (1)

  • @breakin@mastodon.gamedev.place @castano@mastodon.gamedev.place @rygorous@mastodon.gamedev.place Dont see why this would be a problem in Vulkan - buffer textures are a thing and aliasing is fine as long as you get appropriate pipeline barriers in there. As long as you are not making assumptions on tiled optimal memory layout, which may change in hardware generations.

    Open ##2859951