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@rygorous@mastodon.gamedev.place

Post #2859946

2026-04-11 02:57 UTC

@castano@mastodon.gamedev.place really depends on the particulars of the GPU architecture, namely, whether the parts that read/write those have private non-coherent caches or not :)

Replies (1)

  • @rygorous@mastodon.gamedev.place yeah, would love IHVs to chime in and comment whether there any pitfalls like that in their hardware, otherwise I guess I’ll find out the hard way.

    Open ##2859947