@rygorous@mastodon.gamedev.place
Post #2859946
2026-04-11 02:57 UTC
@castano@mastodon.gamedev.place really depends on the particulars of the GPU architecture, namely, whether the parts that read/write those have private non-coherent caches or not :)
Replies (1)
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@castano@mastodon.gamedev.place 2026-04-11 03:10
@rygorous@mastodon.gamedev.place yeah, would love IHVs to chime in and comment whether there any pitfalls like that in their hardware, otherwise I guess I’ll find out the hard way.