@sol_hsa@mastodon.gamedev.place
Post #2859608
2026-04-03 18:40 UTC
@TomF@mastodon.gamedev.place @ocornut@mastodon.gamedev.place I see unit tests as proofs that code I wrote does something, not a guarantee that the code works correctly =)
So in practice, if some change ends up disabling some code, an unit test triggers.
Replies (1)
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@TomF@mastodon.gamedev.place 2026-04-03 18:41
@sol_hsa@mastodon.gamedev.place @ocornut@mastodon.gamedev.place Unit tests just seem like more code to maintain, and more friction to overcome for changes, without doing anything interesting in return.