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@rustedivan@mastodon.gamedev.place

Post #2846009

2025-02-05 21:55 UTC

Writing something about the tension between simulation and tech design in games. Simulation creates consistent and cohesive results, but not always the most fun results. Reaching into a simulation and tweaking it to make it more fun is difficult - it introduces tension, oscillation and unintended knock-on effects. Simulations aren’t always very readable to players. Looking back through work diaries, I have found ~4 strategies. Are there others?

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