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@crystalmoon@chaos.social

Post #2805715

2026-02-18 12:55 UTC

@sschoener@mastodon.gamedev.place "no CMake" yet they rely on an Unix only buildsystem, not different than using autotools from the outset

Replies (3)

  • @manx@mastodon.online 2026-02-18 14:22

    @crystalmoon@chaos.social @sschoener@mastodon.gamedev.place While I agree with the sentiment that "POSIX-only" is really not "portable", in this particular case, the Makefile does not really do anything. It merely lists the files that need to be compiled. Trivial to "port" to any non-POSIX compiler. Frankly, "cl.exe src\*.c" does the trick.

    Open ##2805716

  • @zeux@mastodon.gamedev.place 2026-02-18 17:11

    @crystalmoon@chaos.social @sschoener@mastodon.gamedev.place There’s five circles of hell separating autotools from manually written Makefiles. And what are you going to do with gfx11 elf binaries on Windows anyway?

    Open ##2805717

  • @ovrim@wien.rocks 2026-02-18 17:23

    @crystalmoon@chaos.social @sschoener@mastodon.gamedev.place 'make.exe' for Windows exists a d Windows has POSIX Subsystem and is POSIX-compatible according to M$FT ...

    Open ##2805719