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@sgf@mastodon.xyz

Post #2799781

2024-08-07 23:38 UTC

To display these graphics, the Neo Geo has incredibly powerful sprite-rendering technology, with up to 96 sprites per scan line. Doing this in 1990's tech seems like magic to me. 96?! The technical documentation for the Neo Geo seems relatively thin on the ground compared to other consoles, and is developer-oriented. This is a huge contrast to e.g. the Amiga hardware reference manual, which gives you practically enough information to reimplement the thing. (Read the sprites chapter!) 2/

Replies (1)

  • @sgf@mastodon.xyz 2024-08-07 23:41

    So, I can see myself trying to reverse engineer how the Neo Geo handled its sprites. Nothing deep, just a kind of architectural proof of concept. I expect I'll be digging out schematics and timing diagrams to get there. Again, as I said, nothing deep, but it's geek-sniping me into a fun little mini-project. 3/3

    Open ##2799782