Post #2797283
2026-04-15 00:24 UTC
@lisyarus@mastodon.gamedev.place I learned "use epsilon" before IEEE-754 existed, when you didn't necessarily know how your floats behaved at boundary conditions. and I never really thought about it much after floats became universally standardized.
this feels like a case of a best-practice principle losing its context and getting misapplied in a changed environment
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