@poetaster@mastodon.gamedev.place
Post #2797281
2026-04-14 19:42 UTC
@lisyarus@mastodon.gamedev.place for some examples, I wondered why floats, at all? A grid is not in need of floats. Neither is the passing of time. 1/4 of an hour is just a representation. 60 / 4 or 3600 / 4 also. I do use floats but as little as possible. In audio land, using floats just increases deps. Like, need fpu all of a sudden. My conventions, where time is concerned, all use the heuristic of Hz/cps and time becomes a counting issue. Probably missunderstood something.
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