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Post #2784716

2026-05-12 14:24 UTC

It doesn't help that they obscure this behind confused naming conventions in the docs, admittedly. "Precache PSOs" actually means "on demand shader compilation with placeholders" in practice, wheras the far more useful feature is "bundled PSOs", which involves recording your shader usage in dev so that the engine startup process can know which shaders to make sure are compiled (a one-time thing barring the cache getting wiped by driver updates etc)

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