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@distractedmosfet@mastodon.gamedev.place

Post #2783281

2026-03-17 12:36 UTC

Doing some experiments with what I'll call "interior outlines" in shadows. I already outline geometry edges (changes in depth, normal) in darkness, but there are times where it'd be useful to make out certain texture details in darkness too. Particularly relevant for my game is allowing you to better get a sense of character orientation in darkness. An interesting thing, that I should probably benchmark, is a random little supersampling trick I did (cont).

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