@distractedmosfet@mastodon.gamedev.place
Post #2783280
2026-03-21 08:43 UTC
Random #GodotEngine tip: if you, like me, have perhaps too many Area3D's in your scenes, consider turning off monitorable. Chances are you have areas as triggers to sense stuff, and not be sensed themselves. I found that turning off monitorable saved quite a bit of time in the "Find Collisions" step (You'll see that listed in the Profiler).
I'm sure there'll be circumstances where this won't help. Not having many areas being the obvious one. But perhaps give it go!
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