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@bnut@aus.social

Post #2780237

2026-04-22 10:59 UTC

@chaosthief@mastoart.social ah ok, and that’s rendered with a certain thickness in world-space?

Replies (1)

  • @chaosthief@mastoart.social 2026-04-22 11:15

    @bnut@aus.social yes, and it is blazingly fast! Blender, as of now, has 3 render shapes for curves: https://docs.blender.org/manual/en/5.1/render/cycles/render_settings/hair.html Another bonus is the principled hair bsdf shader, which is specifically made for splines. This was my main problem with hair cards, emulating the look of the hair shader for a mesh is almost impossible.

    Open ##2780238