Post #2766113
2025-12-31 00:06 UTC
@thephd@pony.social But wait, I thought everyone in the 1990s and early 2000s mindset made hardware emulators complete singletons with 100% global/static state just because it was "way faster".
Replies (2)
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@Ronflaix@mastodon.gamedev.place 2025-12-31 08:17
@chris@social.losno.co @thephd@pony.social ಠ_ಠ
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@dramforever@mastodon.social 2025-12-31 12:27
@chris@social.losno.co @thephd@pony.social kinda thinking, this could conceivably have been the case on 32-bit x86 with "cdecl" calling convention where calling functions with parameters at all was unduly expensive? processors at the time had less architectural registers, probably less stack optimization, and had to deal with this args-on-stack thing same goes for more ancient 16-bit and 8-bit machines, probably.