Post #2751100
2026-05-04 20:58 UTC
There are two thoughts in my head.
Hypothesis: as a solo/indie #gamedev creating a video game for an obsolete platform might be less risky than making a game for modern platforms.
Built in audience of completionist collectors that can form a sales floor that can’t exist on steam, built in community of people that you don’t need to assemble from scratch for word of mouth, platform limitations well understood by user base naturally limiting the scope of the game to be accomplishable by a small team, the perceived value of carts means you can charge a good price for them, and there are entire modern genres untouched. And then you can still sell a rom in an emulator for modern platforms to retain the modern sales ceiling in the million to one odds that it resonates with a larger audience.
Feeling: I’m super excited about the #neogeo AES+ and the buzz around it. So excited. Big game tapes are so cool. I can actually afford them!
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