Post #2738050
2026-05-14 17:07 UTC
@tael@yiff.life IK is what poses the whole leg when moving the IK target (the bone I'm grabbing to move the foot). Maybe you're thinking of physbones, not IK. The principle is similar, with constraints I could make it "collide" with a set of spheres, but the most common use case was for the floor, steps, etc. so I made it work to use a plane (defined by the position and orientation of the bone below).
Replies (1)
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@tael@yiff.life 2026-05-14 17:31
@starsider@valenciapa.ws Well! I apologize for describing it as "primitive" then, my experience with IK was with tools like these and I assumed that foot rotation was normally a part of the inverse kinematic. But I've never worked with them directly so I don't have a lot of insight into that.