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@lo@wetdry.world

Post #2733967

2026-03-21 22:12 UTC

a few things changed since last time. the movement is a bit different. it has drag now and the rotation is done manually instead of applying torque so it's more responsive the reason i introduced drag despite being in space is that the space ship becomes harder to control at high speeds (due to having to apply an opposite force to slow down. And well having to pay attention to asteroids too). turns out, these old games know their shit ! either way, asteroids now also split into two :333 #godot #gamedev

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