Post #2727765
2026-05-09 02:27 UTC
@pup@yeen.town That's one way of doing it.
I'm using the Luminosity of the input as the progress on a ValueGradientDriver
50% and 50.001% are set to white and black.
0 and 100% are set to a very dark / light version of the color.
and if it gets close to either 0% saturation or 0/100% value it sets saturation to 0.
This works surprisingly well...
My last approach needed tons of magic numbers and didn't allow for tinting the text color.
Replies (1)
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@pup@yeen.town 2026-05-09 02:30
@Mint_Shock@mstdn.plus yeah... i mean for what i was doing, i wanted to preserve the RTF text colouring of world names as much as possible, just altering the values as needed to make them visible on a white background