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@Mint_Shock@mstdn.plus

Post #2727765

2026-05-09 02:27 UTC

@pup@yeen.town That's one way of doing it. I'm using the Luminosity of the input as the progress on a ValueGradientDriver 50% and 50.001% are set to white and black. 0 and 100% are set to a very dark / light version of the color. and if it gets close to either 0% saturation or 0/100% value it sets saturation to 0. This works surprisingly well... My last approach needed tons of magic numbers and didn't allow for tinting the text color.

Replies (1)

  • @pup@yeen.town 2026-05-09 02:30

    @Mint_Shock@mstdn.plus yeah... i mean for what i was doing, i wanted to preserve the RTF text colouring of world names as much as possible, just altering the values as needed to make them visible on a white background

    Open ##2727766