Post #2725365
2025-11-22 14:52 UTC
@TomF@mastodon.gamedev.place the perils of things working too well despite bad bugs. At work we had an issue, which ultimately turned out to be a hardware bug where RAM was wired up incorrectly, but so much stuff worked that I kept thinking this was a software issue, because how could memory be bad when pretty much everything worked?
Well, not everything ran from the same memory, and caching hid the issue, but things working was a major distraction.
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