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@laurie@hachyderm.io

Post #2721333

2026-04-25 21:57 UTC

Going through the "getting a triangle on screen in Vulkan" ritual again and the latest version of the validation layers show a bug in how semaphores are used across multiple frames, which appears in both the vulkan-tutorial and apparently was in vkcube from 2014-2025. I'm not trying to bash either of these sources at all, but I do think there's an argument to be made that if the hello cube sample project from Khronos wasn't able to use Vulkan's synchronization model correctly and nobody noticed for 10 years, the API might be too complicated..

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