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@TomF@mastodon.gamedev.place

Post #2716246

2026-04-24 20:28 UTC

@meltedcheese@c.im Of course. But you should be very aware that that is exactly what you are doing - creating a new language. With all the problems that entails. Keep careful track of your bang/buck, and don't boil your own frog.

Replies (1)

  • @TomF@mastodon.gamedev.place 2026-04-24 20:31

    @meltedcheese@c.im For example - the STL is bad. I hate it. I always create my own versions that do the good thing (and so do plenty of other people .e.g. EASTL etc). BUT I have learned the hard way that you need to be reasonably close in syntax and terminology to the STL, otherwise people get quickly lost or tripped up.

    Open ##2716247