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@MartyFouts@mastodon.online

Post #2716236

2026-04-25 01:12 UTC

@TomF@mastodon.gamedev.place Ironically, some of the slowest ugliest code I have had to debug is in compilers. 😉 But as Knuth pointed out long ago, the fastest way to slow code is premature optimization (but that’s far from the point of this discussion.)

Replies (1)

  • @TomF@mastodon.gamedev.place 2026-04-25 01:16

    @MartyFouts@mastodon.online Well that's a whole other discussion, on which I and many others are perfectly comfortable with Knuth being wrong. It is the act of thinking one level down, that ensures that people don't end up with a mad panic scramble to optimise inherently slow code at the end of the project.

    Open ##2716237