Post #2716232
2026-04-25 00:07 UTC
@TomF@mastodon.gamedev.place I read the rest of the thread before I replied. My reference to framework complexity was meant to address that my comment wasn’t just about assembly.
Modern systems, at every level from “what the compiler does” to “what the hardware does” are often too complex to justify the cost of understanding the next level down more than superficially, and sufficiently robust to not require that for most uses.
Replies (1)
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@TomF@mastodon.gamedev.place 2026-04-25 00:23
@MartyFouts@mastodon.online OK, well you're entitled to your opinion. But I find it reasonable, practical, and extremely useful to do these things. Just writing code in a language and blindly assuming "the compiler will figure it all out" is, in my experience, in multiple languages, how you end up with slow ugly code.