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@meltedcheese@c.im

Post #2716214

2026-04-24 20:05 UTC

@TomF@mastodon.gamedev.place Absolutely. 💯 If nothing else, you can clobber yourself if you don’t know how data structures are implemented one level down. For example, I once had to use strings for implementing dynamic strided arrays. Lots of appending, prepending, insertion, deletion, etc. There was a x^2 penalty increase in memory and computation if you appended versus prepended! This was only evident at run-time. Luckily, someone else mentioned this online so I was able to make the optimization without suffering. You will be much happier if you know how your source language is implemented (compiled or interpreted).

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