@lritter@mastodon.gamedev.place
Post #2716205
2026-04-24 11:14 UTC
@breakin@mastodon.gamedev.place @TomF@mastodon.gamedev.place @rygorous@mastodon.gamedev.place i'm serious, C is great as a target. as long as you don't write the code by hand.
Replies (2)
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@DirtyPunk@mastodon.gamedev.place 2026-04-24 11:50
@lritter@mastodon.gamedev.place @breakin@mastodon.gamedev.place @TomF@mastodon.gamedev.place @rygorous@mastodon.gamedev.place I'm a big fan of code generation in general. It can definitely have its problems, but sometime a DSL or regenerating some tedious spec shit from a schema can save a lot of work and thinking, and still give you a nice clean interface/fast code to work with, if you are disciplined about it. C and C+ are great targets for that.
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@breakin@mastodon.gamedev.place 2026-04-24 11:51
@lritter@mastodon.gamedev.place @TomF@mastodon.gamedev.place @rygorous@mastodon.gamedev.place Yeah! I am contemplating my own compiler that outputs C. It makes sense!